Maui Sacred Hook
We have decided to give players the opportunity to create a new hook combining the effects of all previously released Maui Hook [3]'s. Players can invent this new hook along with a 'Sacred Fish' obtained via ::afk fishing with a Bethlehem Fishing Rod which requires the player to have opened at least 5K Golden Fishing Chests to be able to catch this special fish with a rate starting at 1/50k, going down by 10k for every 10k chests opened. For example; If you've opened 30k chests the rate is 1/20k. This rate does have a soft cap of 1/1k at 50k+ chests opened so it's still not a guaranteed catch. Each player can only catch ONE fish per account, and is an untradeable item. This hook as mentioned will activate the effects of all Hook [3] effects for 60 minutes at the same time and as an added bonus, this item can be activated within the players inventory instead of having to equip and operate.
Maui Tank Hook
While we're on the subject of Maui and his hooks, there's a new Sheriff in town.. AND HE'S GOT A TANK!! ... We have added a 'Maui's Tank Hook [1] to the legendary drop table of the Tropical Box which when activated increases the soft cap damage of your AOE Splash DMG on sub targets from a maximum of 50% of your max hit to 65% of your max hit. This hook can be upgraded to tier [2] which increases that 65% > 80%, and again for tier [3] to take it from 80% > 100%. This isn't a guarantee that your hits will always be max damage, it just means that every splash or unique hit from your AOE has the potential to achieve the maximum damage based on your ::maxhit (it should be noted that Maui's Tank Hook [3] is NOT required to combine the Sacred Hook, nor are its effects added to the Sacred Hook)
Gundam Bow
We are introducing the all new Gundam Bow which will be available through ::invent2 and will have 50k Ranged Strength as a starting point and can be upgraded by sacrificing Gundam Gear 200 times much like the Bloodlust Off-hand. For every 5 levels (sacrifices) the Gundam Bow will increase its stats by 3750, maxing out at 250K stats at level 200.
Vegeta Changes
As an important part of Bethlehem's history, we've decided to slightly tweak the way Vegeta drops his famous Saiyan Armour. We have changed his 1/1k base drop chance to a 1/200 flat rate and the Saiyan set now drops in order for the first time a player receives it.
Nightmare Shards
As the year goes on, so does the constant Nightmare at ::bbg. The Dream Eater has decided to share his Nightmare Shards with those who are worthy (1/50k roll based on DR)! These Nightmare Shards can be used on Trinity Set Pieces to add +4DR/DDR a maximum of 10 times per piece, totalling at +40DR/DDR per piece or an astounding +200DR/DDR if all 5 pieces are maxed! This brings the Trinity Set to a whole new level in terms of its BIS status, giving it a new all round important piece of being useful to those late game players.
Scavenger Changes
Over the last year or so, players have been fighting weekly to get their highest weekly scavenger tasks completed for weekly rewards. We have decided that it was time for this contest to end and have changed the board to reflect players total tasks completed since its release. This change won't be the end of scavenger like contests, we do plan to release a new system in the future where players can elect to participate in server wide events for a high risk, high reward scenario (more info on this through its release). In addition to the removal of the weekly contest, we have added the VIP 3 & 4 Loot Boxes into the Scavenger Ticket shop for consistent year round loot after obtaining all scavenger perks.
QOL
- Added an 'End Bong Effect!' button to the quest tab
- Added an 'End INF Wrathful' button to the quest tab (does not work on regular wrathful flasks)
- All Maui Hook inventions have been swapped from ::invent2 > ::upgrade to relieve some visual pressure on the invent interface
- The 'Shaman Set' has been changed from requiring individual pieces > 'Any Piece' for scavenger tasks
- Loot Boxes now have the potential to pull boxes released after their initial release
- Slayer Pet will now also double Duo-Slayer Points (stacks on double slayer point days)
- Infinite Wrathful Effect now ends instantly when entering a zone to end buffs such as dungeoneering due to popular request (other buffs can be re-written to share this method if popular enough)
- Pets & Companions/Pokémon are now hidden at Summer, Easter & St. Patty
- Collection Log now shows Green for completed, Yellow for not completed, and Red for not started
- UIM can now deposit their Ultimate Bag
- Players can now use the command ::hideservermsg to remove the yellow text above their chat box (resets on login)
- Players can now right click and "hide" the Glaive Box reward on the Side Boxes
- Deals will now only show on the Side Box when a deal is running
BUG FIXES
- Maui Hook timers will now last as long as described (10, 30, 60 minutes) with a minor rework
- Players should now be allowed to teleport out of ::pinata using items such as totems without being teleported to edgeville or home first
- Soulsplit will now heal 1k damage per hit as intended
- Corrected spelling in summer tasks
- Drop Rate potions now correctly count down
- Hades Boots now correctly boost Melee DMG
- VIP 6 gear can once again be sold to the Ogre
- ALL RELIC PIECES ARE NOW TRADEABLE TO MATCH OPTIMUS! ❤️
SUGGESTIONS
- The ::eggseaten command will now tell the player which Easter Egg (i)'s they have eaten or not based on its colour
- Rings that have collectors effect for sub loot (Clue Scrolls, Caskets etc..) will now automatically place these items into the bank instead of the inventory
- Pets no longer show their dots on the minimap