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Patch notes · September 10, 2025

Update September 9, 2025

Death Note (i)

The deadly book gets deadlier! The Death Note (i) can be invented using the Death Note and two new components. There is now a 1/30k roll when you use a Death Note to kill an NPC to obtain these components, each will drop in succession. The Death Note (i) offers the same feature as the regular, with double the kill cap per NPC per day to 500 as well as some very cool new perks to obtain along the way!

For every 50 NPC's killed using the Death Note (i) you will gain a Death Talent to spend on these new perks found by right clicking the book;

  • DR/DDR - +5 DR/DDR per level while in your inventory (+50 DR/DDR Max)
  • Expeditious - +2% Chance per level for a kill to count twice towards Death Talents (+10% Max)
  • Slaughter - +2% Chance per level to skip a kill being reduced from the daily cap of that NPC (+10% Max)
  • Cooldown - -3 Seconds per level on Death Note (i) cooldown (-15 Seconds Max)
  • Double Entry - Allows you to add a second name to the Death Note (i) to kill two different NPC's at the same time (Unlock Only)
  • Auto Mode - Disables manual use of the Death Note (i) and auto-activates every 60 seconds (Unlock Only, can be toggled)
  • Auto Cooldown - -5 Seconds per level on Auto Mode cooldown (-30 Seconds Max)

Doomfang

We can't have deadly new content without a deadly new Global Boss. So without further introduction I present to you, Doomfang!

Doomfang is a brand new year round global boss that spawns once every 30 minutes and has a 1/6 chance to drop the brand new Death's Crate which is a revitalised version of the Player's Crate containing boxes you've never been able to obtain in-game before without events (Including the Maui Hook Pack!), as well as a Mid-Game level magic & ranged weapon. This deadly crate also contains all 8 components of the Death Note as well as both components to create the Death Note (i)!
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Doomfang will also offer Divine II players the first ever rank only perk for a Global Boss, which is Divine II players will also have their own 1/4 roll to get a Death's Crate which can stack with the 1/6 global roll, exactly like a relic would. While we're on the subject of Global Bosses, we have some changes to announce.

Global Boss Revamp

Global Bosses are meant to be community events, but over time BIS players have been able to one-shot them, forcing us to constantly nerf damage or buff HP... That ends today.

  • Removed the 90% damage reduction
  • Increased HP: 200M → 5B
  • Soft cap of 3.75M max hit on all combat styles
  • Added Self Destruct: bosses auto-die after 3 minutes in combat

These changes keep bosses challenging and fair for everyone. BIS players can’t instantly melt them, and new players won’t be stuck if no one else is around. The more people attacking, the faster they go down—making them true community fights again.

QOL

  • Zulrah Minigun (Red) has been given an extra splat (3 total) to match DPS similar to the Ice Dragon Hammers
  • DragonBone Minigun has also received the extra splat
  • Added a shorter ::opti command to teleport to Optimus
  • Added ::divii & ::dz2 commands to teleport to the Divine Zone II

Bug Fixes

  • Fixed a bug that caused custom Melee weapons to not have 15 tile attack distance
  • Fixed a bug that caused players with a custom main-hand and custom off-hand to show the wrong splats in ::dps

See it in #updates on Discord

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