Hey everyone!
So, over the years, the numbers in Bethlehem — your damage, boss HP, everything — got really, really big. So big that the game basically ran into a giant wall where the numbers couldn’t go any higher without breaking.
We had two choices:
- Rebuild the entire game’s number system (which is a huge, messy job and breaks a ton of things), or
- Make all numbers smaller — but keep the power the same.
We chose option 2.
95% Stat Squish
We’ve made a 95% Stat Squish, which means all damage and HP numbers are smaller, but you’re still just as strong.
For example:
If you used to hit 57 million, you’ll now hit 2.85 million.
If a boss used to have 20 million HP, it’ll now have 1 million HP.
You’ll still kill things in the same amount of time — just with smaller, cleaner numbers.
Why it’s awesome
This fix removes the “number wall” that capped our damage before (214.7M or 2.147B with 10x hitsplats enabled).
Now, your hits won’t break or “null” anymore especially on crits, and we can finally keep growing the game without worrying about limits.
With this change, we’ll be able to make gear, and content far stronger and more interesting than ever before — like stats in the 10M, 25M, or even 50M+ range — all without hitting that invisible ceiling.
Basically, this update future-proofs the entire game and sets us up for some seriously cool stuff ahead.
Client Adjustments
This took some time to get right, it's still not 100% perfect but it's as close as we're gonna get ^_^. You can now zoom further out without the draw distance being drawn back, holding CTRL while you scroll also zooms in/out faster. This zoom is also applied to both resizable and fullscreen modes for the first time ever without hindering performance.
QOL
- Equipment Bonuses now show formatted numbers like 122.34K or 1.81M
- Removed the need to complete the previous tier of achievements before viewing or progressing the higher tiers
- Prosperity Scroll now tells you how many you have claimed when you claim and correctly states how much DR you gain when activated
- The BBG Coffer now has a withdraw feature for those that overfilled it, right click to withdraw
BUG FIXES
- Pinata's HP has been increased to 150T and damage cap removed so that the top 3 damage will still work with the self destruct feature in place
- Death Note should correctly reset for all players daily
- Fixed the Death Note (i) Cooldown to correctly reduce cooldown by 3 seconds per level (was reducing by 5 per level)
- Some custom zone NPC's have been blacklisted from the Death Note (Due to the way they're coded this opened the potential to allowing 1,000 kills per day instead of 500 on these NPC's)
- Made another attempt at ensuring Global Boss Self Destruct system doesn't not activate in combat
- Fixed an issue where ::upgrade was taking extra materials if you had more than required in your inventory
- VIP 6 mobs will no longer teleport you home if killed via the Death Note
- You can no longer attack the NPC written in your Death Note (i) like the regular Death Note
- Attempted to fix weekly contests again 😂